Kwiecień 09, 2016, 12:30:05
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706
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Painkiller / Pytania / Odp: Multiplayer
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: Marzec 29, 2008, 10:12:52
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Jak coś napisać na czacie (jeżeli jest i można). No wystarczy wcisnąć tyldę [~] i wpisać treść wiadomości. W jaki sposób strzelać, bo strzelam i strzelam (z kołkownicy) i nie mogę trafić, jedynie parę razy mi się udało. Na początek ogranicz się do zdobywania zbroi oraz rakiet i nimi strzelaj  I czy zawsze tak mało ludzi gra?Np. 7,8 w ogóle.
Jak ja to mówię: mało, ale zawsze się ktoś znajdzie LOL, Sephiroth mnie uprzedził
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707
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Painkiller / Multiplayer / Odp: ulubiona mapa
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: Marzec 22, 2008, 08:07:10
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Na to pytanie jest chyba tylko jedna odpowiedź: DM_Sacred. Po prostu uwielbiam ją, Kiedyś na czerwonych Alternatywach spytałem się Paindemonium czy zagramy w jakąś niestandardową mapę a on mi odpisał "ta jest niestandardowa (akurat była załadowana DM_Absinthe), każda poza Sacred jest niestandardowa" - oczywiście jest w tych słowach pewna przesada, ale też wiele one mówią  Zdarza się, że wchodzę na serwer R O D Public, tylko dlatego, że często tam leci w kółko ta mapa. Przy okazji druga w kolejności świetna mapa to DM_1v1_meatless.
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710
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Painkiller / Singleplayer / Pomysł na poziom
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: Marzec 20, 2008, 11:06:59
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Tak dzisiaj w wyniku pewnej dyskusji założę sobie ten temat. Jakiego poziomu w Painkillerze Wam brakowało? Albo gdybyście chcieli lub gdybyście mieli okazję stworzyć własny poziom do Painkillera to co to by było? Ja bym chciał poziom "Piramida"  By była to wielka budowla z o wiele bardziej skomplikowanym systemem korytarzy niż piramida Cheopsa, do której by się wchodziło z pustyni i po eskterminacji wszystkich wrogów nastąpiłoby wyjście na zewnątrz na sam czubek piramidy z ładnym widokiem na pustynię  a w środku poza potworami czyhające jakieś ciekawe zasadzki i sekrety. Może na koniec jeszcze jakiś bossik w postaci jakiegoś faraona 
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713
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Painkiller / Problemy / Odp: problem:(:(:(
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: Marzec 20, 2008, 04:23:38
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później kupiłem painkiller czarna edycja z extra klasyka next i nie mogę grac przez internet Co znaczy, że nie możesz? Opisz. Przy okazji to jest dział z problemami i temat mógłbyś inaczej nazwać 
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714
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Painkiller / Singleplayer / Overdose Mod
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: Marzec 18, 2008, 08:24:59
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Wiem, że nie jest to świeża informacja, wręcz stara, ale myślę, że warto odnotować i zagorzałym fanom Painkillera przypomnieć o czymś takim jak Overdose Mod. Modyfikacja zmienia w Painkiller: Overdose 9 poziomów. Dodaje nowe sekrety, amunicję, zmienia potwory, tekstury. This mod includes some changes for 9 Overdose levels, that seems to me more interesting than others:
1) Cataclysm (changed some monsters, sky texture,lighting, added 5 secrets) 2) Desert (changed some monsters, sky texture, added 5 secrets) 3) Dead Marsh (changed all monsters, added 6 secrets) 4) Nuclear Plant (changed some monsters, design(a little), added 3 secrets) 5) Animal Farm (changed some monsters, added 4 secrets) 6) Field Ambulance (changed some monsters, added 7 secrets) 7) Ragnarok (changed all monsters, sky lighting, added 5 secrets) 8) Village of the Damned (changed some monsters, added 5 secrets) 9) Sammaels Lair (added 6 AmmoPacks)
Installation: 1)Put Levels folder in your .../GameFolder/Data/ 2)Play!
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715
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Wolna strefa / Muzyka / Odp: muzyka
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: Marzec 16, 2008, 07:44:02
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Jakiej? Otóż takiej, która nie leci na okrągło w radiu i telewizji  nie lubię hitów. Głownie preferuję jakieś ambitne rapy. Czasami zdarza się mi posłuchać muzy z Painkillerów  Na pewno nie wymienię jakiegoś gatunku i powiem "to uwielbiam"...
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718
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Painkiller / Multiplayer / Odp: pytanie:D
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: Marzec 09, 2008, 06:33:25
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i co jeszcze jest w pk++??? Dużo udogodnień do gry w PK po sieci, hitsoundy, killsondy, a poza tym boty, mapy... a bez tego moda nie da się? Da się - komendą: showfps 1 - włączasz showfps 0 - wyłączasz da sie w tym modzie wyłączyc to z lewego boku z amunicją??
Z lewego czy prawego?
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719
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Wolna strefa / Komputery / Odp: ASP.NET
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: Marzec 07, 2008, 10:13:44
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To ja sobie pozwolę zapytać cóż konkretnie takiego dobrego jest w tworze Microsoftu, że miałbym się nim zainteresować? ;>
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720
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Painkiller / Singleplayer / The Overdose Defence
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: Marzec 02, 2008, 11:27:13
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Pomyślałem, że warto docenić wysiłek i promować już stosunkowo dawno temu zaprezentowane przez Greybeard'a na forum Overdose filmiki The Overdose Defence ukazujące przejście gry na traumie  miłego oglądania  Cataclysm ( Cat) Japanese Massacre ( JM) Desert ( Des 1 & Des 2) Asteroid ( Ast) Dead Marsh ( DM) Riot ( Riot) Nuclear Plant ( Nuc 1 & Nuc 2) Animal Farm ( AF) Field Ambulance ( FA) Ragnarok ( Rag 1 & Rag 2) Haunted Valley ( HV) Village of the Damned ( VD) Studios ( Stu) Loony Park ( LP) Air Combat ( AC 1 & AC 2) IMHO playing Overdose on Trauma is much harder than PK or BooH. The new monsters are faster and do more damage. There is definitely less health about. On the whole, it favours the twitchy, run'n'gun player, which I am definitely not! I survived by making good use of those defensive positions I could find. As I progressed, I recorded the best of these.
By "defensive position", I mean a spot or area that gave me good cover, allowed me to pick off the enemy with minimum movement and let me do this mainly with RazorCube and Crossbow. That said, occasionally, unloading all the ammo in my arsenal was the order of the day! Few of these positions are foolproof. I try to illustrate what to do but you will have to make them work for you. However, if you're being slaughtered in a particular level, they might offer some respite.
All these vids were recorded on Trauma on version 75.3 of Overdose (pre-patch). Powermad version 1.2 was installed for bug fixes but never used to 'cheat'. The Black Tarot was set up with Hellish Armour, Fear, Fury, Iron Will and The Sceptre or Assault depending on the enemies. You won't see the Gold Cards used in any of the vids. No attempt was made to achieve the Tarot Card conditions, 5*ing or no-scratch. Surviving was quite enough!
Lastly, these vids were not meant to be hugely entertaining. Camping has its limitations, so if you're looking for head-long action, these may not be your thing. I've tried to edit them down to make them as 'snappy' as possible while trying to leave enough in to show what to do. I've also added some very literal soundtracks to pass the minutes pleasantly. You might even be amused by some of the places I found. However, they are meant primarily as a helping hand for those who are finding Trauma as hard as I did. They may not help you in that narrow corridor when enemies spawn in from all directions but they might allow you to keep up your health up so you can survive it.
Cataclysm (Cat). A tough start to the game. A few camping spots and a couple of good defensive positions.
Japanese Massacre (JM). I was, indeed, massacred on this level! I found this the most consistently tough level, with little respite. Only one decent defensive position and a bit of fun.
Desert (Des 1 & Des 2). A defender's delight, so these are two, quite long vids. "Des 1" shows all the good camping spots through the early part of the game, especially if you enjoy climbing. "Des 2" shows a defence of the Golden Pool area and a complete recording of the final battle because I couldn't believe that Mindware meant to make it this easy!
Asteroid (Ast). A couple of good camping spots and a Lemmings moment*
Dead Marsh (DM). Generally accepted as a tough level. Here's a couple of camping spots that might just save your bottom. The second is insane but better than being beaten up by Tentacles. Also, an almost-Lemmings moment*.
Riot. I hate Riot Cops! However, there are a lot of good defensive opportunities early on to save your health for the final parts.
Nuclear Plant (Nuc 1 & Nuc 2). Lots of defensive opportunities throughout. "Nuc 1" covers the early stages with ideas for the two warehouses. "Nuc 2" covers the rest. I quite liked my solution for the train shed.
Animal Farm (AF). Lots of places to stay safe. I particularly liked Using the trucks in the early sections. There's also an OTT way to tackle the "Last Food" joint.
Field Ambulance (FA). I would have thought everyone had found the best spot to tackle the Battlefield but it's here anyway, along with camping through the opening section in the Trench and the Field Hospital.
Ragnarok (Rag 1 & Rag 2). There are plenty of buildings, rocks and icebergs of which to take advantage to preserve health for the final run in with that "little doggie". At the end of "Rag 2", there's a very silly and pointlessly dangerous Lemmings moment* that I've included just for fun.
Haunted Valley (HV). Like Desert, a good one for climbers but lots of other opportunities as well. This level caused me some problems first time through but Trauma was pretty straightforward using these spots.
Village of the Damned (VD). Quite a few good places. The area outside the Meeting House and inside the Church take patience but they're safe.
Studios (Stu). Another level with a reputation for being tough. Most of the spots here take a little effort to work for you. Let's face it, where there's an Electrician there's imminent death. Which is why I like the final camping spot so much!
Loony Park (LP). If you've played BooH, the opening is a cinch and you should end up with good health and armour. I took the opportunity to cause a few more Lemmings moments*. There are two good camping spots to help with the rest of the level
Air Combat (AC 1 & AC 2). I was dreading this on Trauma. "AC 1" covers the opening 3 sections which are seriously hard. Unfortunately, you need to keep your health up because you won't see more for some time. I have included "strategies" for each of them. These eventually worked for me when run'n'gun was wiping me out every time but we are not talking "no-scratch", here! Once you survive these, the level eases right back and "AC 2" includes a number of good defensive opportunities.
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