To co tu napiszę nijako pasuje do newsa, ale ciekawe czy jest/będzie to zawarte w polskiej wersji. Już od tygodnia mam to wkleić to zapodam w końcu kilka nieoficjalnych informacji co do patcha (który możliwe, że będzie w tym tygodniu opublikowany), co zrobiono dotychczas:
* Added health cap at 999
* Increased Health Stealer limit to 300
* Added old shotgun freezer visual effect
* Re-enabled fast combo for shotgun
* Fixed valley boss freezer bug
* Fixed valley boss knock-back bug
* Fixed valley boss accidental explosion bug
* Fixed valley boss missing boss health meter bug
* Fixed tarot cards in the level wheel menu screen not showing correct status bug
Other random things: the wall-climbing (mostly an MP issue, but affected SP too) should be fixed.
* Fixed the totally screwed-up weapon options menu and removed OD weapons from it.
* Fixed players dropping wrong weapons on death in MP.
* Fixed lua crashes related to weapons.
* Improved caching of weapons.
Today: worked on and actually played some of the new coop, which shapes more and more. Still a lot of bugs and open issues though.
The patch will most likely include a new LScripts.pak, a new Levels.pak, some new binaries, a small models/textures package (new models etc. for the Golem), and a small map package (waypoint files for the AI). Unless I've forgotten something important, I'd say all in all this is something around 30-40 MiB max at the moment, probably smaller (depends on how well some things like waypoints compress) - compared to the 233 MiB for the first patch I consider that small.
Poza tym nie ma tego tam, ale ponoć naprawiono demka i są płynne (uwierzę jak zobaczę).
Szanse na Linux-server są małe, więc
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